﻿using System.Drawing;

namespace PicGame.Utils
{
    internal sealed class HistoryItem
    {
        public HistoryItem(RectangleF rectF, Point p1, Point p2)
        {
            this.P1 = p1;
            this.P2 = p2;
            this.RectF = rectF;
        }

        public Point P1 { get; }

        public Point P2 { get; }

        public RectangleF RectF { get; }
    }
}